

With the help of the Minutemen and the Railroad I was able to storm the Institute and destroy it, freeing the Commonwealth of their influence. By doing so I made myself an enemy of the Brotherhood, which I considered no big loss. On my first playthrough I sided entirely with the minutemen but stole the beryllium agitator for the Institute, as I was continuing to work with the Institute to try and help the Railroad free synths. It’s like Bethesda started out with their story in mind and then forgot to give it an ending. Was sadly disappointed, they never explain their goals, never even a hint at more info. Was expecting that to enter the story at some point and for an explanation as to why they plant Synths and replace people.

If they were machines being created then surely there’s no need to select candidates after, that only applies to sentient individuals. I could understand them not recognizing the Synths as sentient as they created them (Data in Star Trek all over again) but they contradict themselves by selecting Coursers from Synths that show an aptitude for it. I figured the FEV stuff would be explained by Father later on only as you said it never was. When I first found them the twist really grabbed my attention, I explored every last corner and read every scrap of info I could find. I agree with you on the institute, was definitely not explained well enough for me. Yeah with the Railroad I pretty much just accepted the risking life line to get in and promptly forgot about it – you risk your life just by walking down the road or entering a door anyway. Last month, we ran a poll asking you guys which faction you thought was the best one.

Everything just kinda went downhill from there, and the one-dimensional politics didn’t really help things. Nothing matched the high of finding the faction in the first place. They are the fearless, mysterious group that saves the synths! They have thwarted the Institute time and time again! Sounds awesome, right? But then you get there, and they’re just a bunch of people hiding in a cave, pretty much, and as it turns out, they don’t really know what they’re doing.Īrguably, that’s interesting in its own right, but no matter how many quests I did for the Railroad, I found myself underwhelmed. Worst Quality: There’s so much build-up to this faction. Lets not forget that the Railroad gives you access to some of the best armour in the game. The Railroad has some pretty cool people in it, too, including Glory, Deacon, and PAM. Best Quality: Following the Freedom Trail is one of the best quests in Fallout 4.
